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Otome games that are released on console and handheld platforms contain no pornographic content, as companies such as Sony and Nintendo do not allow it. Each individual tale is pretty decent in its own right, but when one considers them as part of the whole a different picture begins to appear. The high school setting, town and surrounding environs are nicely designed and detailed, but when it comes to rom-com anime, once you've seen one high school, you've pretty much seen them all. Still, if one simply treats them as a series of short stories then they can be entertaining, but the plot for each is nothing special, and the formulaic approach to each tale is, at times, a bit too familiar, and offers very little in the way of innovation, and rather a lot in the way of predictability. A number of people may already be familiar with the fact that the series is yet another adaptation of a dating sim, and given that this is the spiritual successor to Kimikiss, it's only natural that Enterbrain would attempt to emulate the relative success of the latter game and its anime adaptation. The games are highly regarded for the mini-games in each game. There are two mini games in this game Bowling and Billiards. Junichi could very well be a poster boy for harem lead males, and fits just about every stereotype going, especially the ones about nice guys and being a little slow on the uptake. When it comes to visual media though, such sentiments seem to go out of the window, across the fields, and off into the wild blue yonder, especially where adaptations are concerned. The acid test occurs when one compares the series to its spiritual predecessor, and although Kimikiss was produced by a different animation studio, there are a number of similarities that stand out, not the least of which is the look of the heroines. The player has a choice of responses, and a correct answer will raise your standing with that character. Most girls appear in each game and can also be won but the characters that are not at the center of the game do not get as much story as the main heroines of the corresponding game. While they also grow as characters, this is tempered with a necessary urgency that precludes any substantial development. The problem is that this assumption ignores the portrayals of the characters in the previous stories, effectively making them little more than blank canvasses.
The problem is that this assumption ignores the portrayals of the characters in the previous stories, effectively making them little more than blank canvasses. To further compound this, certain characters seem to be clueless about the circumstances around people they've known for years. Unfortunately the female leads aren't as clearly defined, and the reason for this is the relatively small amount of screen time they get. Now these could be explained away by assuming that people act one way with one person, and another way with someone else, and so on, and one could easily view Amagami in this light. This involves asking or being asked on dates by the love interest, doing an activity with them, and responding to their questions or comments. For example, Ayako Katagiri wants to go to Paris to go to an art school. That said, the music in itself isn't bad per se. One of the better aspects of the series is the music, specifically the manner in which it's used rather than the actual tracks played throughout the anime which are fairly routine affairs, but that's pretty much expected by this point. Tokimeki Memorial 2 Music Video Clips: See, here's the problem. At certain points, or when the player passes certain requirements, special events can occur, often with a "CG" computer graphic as a reward. While they also grow as characters, this is tempered with a necessary urgency that precludes any substantial development. That doesn't mean they're poorly realised though, as they're clearly based on Enterbrain's designs from the games, and coupled with some decent animation and backgrounds, they do give the show a familiarity that can sometimes be mistaken for quality. Tokimeki Memorial Private Collection for the PlayStation , featuring a mini-game where you pick one of the girls from Tokimemo 1 to be your partner and she would ask you questions based on TokiMemo 1 the questions would revolve around the girl—i. The biggest problem with short stories is that there needs to be enough content and context within the plot to justify the actions, thoughts and emotions of the characters, and it's surprising that Amagami manages to offer some semblance of a storyline over the course of each tale. The high school setting, town and surrounding environs are nicely designed and detailed, but when it comes to rom-com anime, once you've seen one high school, you've pretty much seen them all. The Tokimeki Memorial 2 Substories series, consisting of three games each game focuses on three of the girls from Tokimemo 2 with the exception of the last game which focuses on four girls. Also this game expands on the endings from Tokimemo 1 somewhat in that you get to see pictures of them with some slight animation corresponding to their endings. The acid test occurs when one compares the series to its spiritual predecessor, and although Kimikiss was produced by a different animation studio, there are a number of similarities that stand out, not the least of which is the look of the heroines. Amagami SS isn't a bad show though, and it does have its plus points. It simply could have been better than it is, and it's puzzling why this isn't the case, especially for such a popular gaming franchise. It's a fairly trite adage, but like most old sayings there's an element of truth to it. In a very odd way, Amagami SS is a clear case of too many girls, not enough time, and the decision to make it in the first place seems to have had little to do with wanting to tell a story, and more to do with letting everyone know how good the games are. A Puzzle game based on the Third Game: Notable otome games[ edit ].
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